Skip to main content

Running an LGS should be fun.

When we started our own store we realized the tools available to TCG sellers weren’t designed for the realities of our day-to-day operations.

So we decided to build the tools we wished existed.

Sideboard - Team

Meet the nerds

Keyfer

Keyfer has been writing software for 15 years and losing to Lands decks for longer. Six years at Shopify taught him what good commerce tooling looks like; a lifetime of LGS visits taught him what bad inventory software looks like. 

Jesse

Slinging spells since 2002, Jesse has played almost every TCG on the market, and worked the other side of the counter for just as long. A decade behind LGS registers, including stints at some of Canada's biggest retailers, means he's lived every inventory headache, preorder nightmare, and singles-pricing spiral firsthand. 

Chantelle

Chantelle has spent her career at the intersection of technology and the tables, with top Magic finishes at WMCQs and GPs while building her chops in tech as a project director and marketing leader. Turns out, both skillsets were always pointing at the same problem, and now she's found the right place to solve it.

Michael

Michael has been playing TCGs since before most LGS software was written. In the years since he cast his first Brainstorm, he's competed at Pro Tours, certified as a judge — oh, and spent seven years building financial systems at Morgan Stanley. Having seen the game from every angle, he's officially done watching stores manage buylists on paper.

Alec

Alec cares more about the art on a card than what it can do. With twelve years of experience as a multidisciplinary designer and creative director, and much more time spent gaming, he's finally merging those two worlds at Sideboard. 

We've run the store. Worked the register. Made a few bad trades.

Sideboard was built by people who understand what running a card business actually looks like — not in theory, but in practice.

  • We've stared down a display case of 50,000 singles and wondered how we'd ever keep them priced right.
  • We've refreshed the market price on a card three times in one day because the meta shifted.
  • We've juggled an online store, a physical counter, and a buylist queue at the same time.
  • We've bought collections we didn't fully want because the good stuff made it worth it.
 
We built Sideboard because we experienced those challenges ourselves. We believe the tools supporting this industry should finally catch up with the complexity of the market it serves.

 

Get back to gaming.